using Godot;
using GodotInk;
using System;
using System.Runtime;

public partial class InkManager
{
	//todo
	private static InkManager _instance = null;
	public InkStory story;
	public static InkManager getInstance()
	{
		if (_instance == null)
		{
			_instance = new InkManager();
		}
		return _instance;
	}

}
